Day02 ~ Character Animation Workshop, Jonathen Collins, though not as lively as Victor's lecture but non the less a very in depth look on the Polish level Pixar animators have to achieve and the importance of the characters eyes in character animation. Lots of Indiana Jones references and lots of slide notes which I couldn't finish jotting down.
After a long day of important facts crammed into my head, it was time to say bye bye to CGO 2009 and headed for an indoor stadium somewhere in Kalang, I had no idea where it was exactly but it was south of Kalang MRT Station. So got off at Kalang and headed south, it was dark and I was rushing and lost. Fortunately I made it a few minutes before it started.
There were 2 retro adventure games which caught my attention; Dragon's Lair (1983) and Space Ace (1984). Did some research and generally, it's a simple story driven arcade game, 1 joystick, 1 button but a breakthrough visually driven by quality character animation at its time. It was produced and animated by Don Bluth Studio, hence the animation quality. Though ancient in terms of gaming, it is highly seeked after by nostalgic collectors. Both game titles spinned off two animated series based on the games itself.
Dragon's Lair
Space Ace
It was a great way to end my last night in Singapore.
Victor Navone & Jonathen Collins lecture notes (mostly messy personal writing of the character animation workshop)